Faculties - Computing

Why Choose Computing?

Over the next 10 years it's hard to imagine any job that will not have some computer involvment. Digital literacy in students across Australia are well below other developed nations. Computational thinking utilising critical thinking and problem solving has been introduced across all computing subjects in 2016 with each year building on the previous years content. It's not enough for students to understand how to use technology in the jobs of tomorrow, they must understand how it works if they are to have any chance in a global job market.

"We could start working with 12 year olds today. By the time they've done six years of high school and they're 18, we could genuinely have changed their trajectory if we focussed on some of these education changes that need to happen and set them up and Australia up for a very different future."

Click here for a recent 4 corners 'Future proof our jobs of tomorrow' report on the importance of choosing computing subjects in high school. A must view for all parents.

Click here for a recent 60 minutes report.


Computers Today

"Augmented reality is going to be integrated into everything we do over the next five to 10 years."

Pokemon Go technology has already been in use this year at Maitland High School throughout senior IT classrooms.

Click here for more information.


Computer Staff

Donna Chapman-Hardy (HT) donna.chapman-hardy@det.nsw.edu.au
 Donna-Maree King donna-maree.king@det.nsw.edu.au
Robert Eaton robert.eaton3@det.nsw.edu.au
 Joshua Noble josh.noble4@det.nsw.edu.au

  


Subjects Offered

Year 7 | Year 8 | Year 9 | Year 10 | Years 11 & 12

Year 8

Robotics | Digitial Technology | Animation and Games | Mandatory Technology

Robotics

Course Description:

Karel is a very simple robot living in a very simple world. Give Karel a set of commands and direct him to perform those tasks. Robocode is a programming game, where the goal is to develop a robot battle tank to battle against other tanks in Java. The robot battles are running in real-time and on-screen. Python is a powerful, expressive programming language that's easy to learn and fun to use. Programming is a powerful skill and a great way of developing problem solving abilities whilst having fun. In Robotics students will learn introductory programming skills using open source programs (freely available on the internet) like Karel the Robot, Robocode and Python together with the use of new hardware like the raspberry pi.

What will students learn about?

• Programming fundamentals

• Problem solving skills

What will students learn to do?

Students will learn to create simple circuits and simple robots using programming languages such as python.

Assessment:

Assessment is based on Practical Activities throughout the year. 

Course Fee: $10

Digital Technology

Course Description:

More and more the world is becoming a digital village. Without the necessary skills, participation in this digital world is restricted. No experience required, however the experience will be invaluable for future schooling and assessments.

What will students learn about?

In this course students will learn about and become skilful users of digital technologies. Students will investigate and create a number of digital products using a variety of software and hardware.

What will students learn to do?

• Manpulate digital images using Photoshop

• Explore presentation software including Captivate and Prezi

• Creating animations using PowToon and GoAnimate

• Use video editing software such as premiere

• Creating Web Pages with HTML

Assessment:

Assessment is based on Practical Activities throughout the year. 

Course Fee: $10

Animation & Games

Course Description:

This course is designed to allow students interested in using computers to experience an introduction into the world of animation and game development. It also gives students an opportunity to study computing from a different perspective to that which they have previously experienced. The course is designed to be very practical with students using their creativity to design animations and games using several different pieces of software, most of which are freely available on the Internet: like Gamemaker, Pivot, Scratch, Blender, Greenfoot and Audacity.

What will students learn about?

The course is project based. Students will undertake group and individual computer-based projects related to the following focus areas:

• Games Design

• Authoring and Multimedia

What will students learn to do?

From games creation to animating students will learn valuable skills in design that will be utilised in later years.

Assessment:

Assessment is based on Practical Activities throughout the year. 

Course Fee: $10

 

Year 9

Information Software & Technology | Multimedia | Robotics and Programming | iSTEM

Information Software & Technology (2 Years)

Course Description:

People can expect to work and live in environments requiring highly developed levels of computing and technology literacy. Current technologies are becoming obsolete at a rapid rate and new generations will need to be flexible to accommodate changes as they emerge. In this course students will develop their skills and knowledge by using the computer with a variety of hardware peripherals and software applications.

What will students learn about?

The course is project based. Students will undertake group and individual computer-based projects related to the following focus areas:

• Digital Media

• Internet & Website Development

• Authoring and Multimedia

• Robotics and automated systems

• Database Design; and

• Software Development & Programming

What will students learn to do?

Students will learn to create software projects that involve the use of many different software applications. From creating webpages to programing lego; from building a game to creating some augmented reality or a podcast or an animation. The following list contains some of the software used throughout this course.

Assessment:

Assessment is based on Practical Activities throughout the year. 

Course Fee: $25

Industrial Technology Multimedia (2 Years)

Course Description:

Industrial Technology is a practical, hands-on subject which provides opportunities for students to develop knowledge, understanding and skills in relation to the use of materials, tools and techniques used in Multimedia and associated industries. The course is orientated to students undertaking a range of practical experiences that occupy the majority of course time.

What will students learn about?

Students will learn about the five components that compose Multimedia: text, images, video, animation and audio using some of the latest techniques and software. The course also looks at how the Multimedia industry operates within today’s society.

What will students learn to do?

Students are involved in group and individual projects to promote skills development in the following areas:

• video (producing, editing, storing)

• image manipulation

• use of hardware devices

• Webpage development

• Emerging technologies

• Creation and manipulation of sound

• Green screen video

• Animation (including stop motion)

• Podcasting

• Gaming

Assessment:

Assessment is based on Practical Activities throughout the year.

Course Fee: $25 

Robotics and Programming (1 Year)

Course Description:

Robots permeate todays popular culture. Think of the Jetsons, the Terminators, R2D2 in Starwars, Stepford Wives, Transformers, I - Robot and hundreds of other shows. Everybody can relate and react to the idea of robots in our society and what they might mean. Robotics is a constant opportunity to solve problems. The combination of engineering and software problems and solutions creates a dynamic environment that helps students develop problem-solving skills that involve maths, technology and logic.

It’s fun! Anyone can learn it.

What will students learn about?

This course is designed to introduce the concept of computer programming and in particular to progam lego robotics.

What will students learn to do?

Use a variety of programming languages including Scratch, HTML, LEGO EV3 Mindstorms, pi2Go and Python. Students will also use new hardware that includes the latest LEGO EV3 and the Raspberry pi.

Assessment:

Assessment is based on practical activities throughout the year covering the various pieces of software available.

Course Fee: $30 

iSTEM (2 Years)

Course Description:

Science, technology, engineering and mathematics are fundamental to shaping the future of Australia. They provide enabling skills and knowledge that increasingly underpin many professions and trades and the skills of a technologically based workforce. The iSTEM program utilises these knowledge sources in application to Skills, Technology Engineering and Mechanics.

What will students learn about?

Students are involved in group and individual projects to promote skills development in the following areas:

• Engineering fundamentals

• Aerodynamics

• Motion mechatronics

• Computer controlled

• Robotics

• CAD / CAM

• Programming

Students may participate in competitions with other schools across the Hunter involved in the iSTEM program.

What will students learn to do?

Students will learn to use a range of tools, techniques and processes, including relevant technologies in order to develop solutions to a wide variety of problems relating to their present and future needs and aspirations.

Assessment:

Assessment is based on Practical projects throughout the year on the various focus areas.

Back To Top

Year 10

Games & Apps (1 Year)

Course Description:

It's hard to imagine a single career that doesn't have a need for someone who can code. Everything that "just works" has some type of code that makes it run. Coding (a.k.a. programming) is all around us. Maria Klawe, a computer programmer and inventor says, "Coding is today's language of creativity. All our children deserve a chance to become creators instead of consumers of computer science. This course offers students the opportunity to be creative and be involved in making ‘apps’ for phones as well as creating games that can be played on computers or other devices.

What will students learn about?

Students will learn problem-solving skills, creativity and enhance their logical thinking skills as they learn about the science of coding.

What will students learn to do?

Students are involved in a variety of projects to promote skills development in the areas of creative programming.

Main software used will be App Inventor, Unity3D, GameMaker Studio and Minecraft. All software is free and can be readily downloaded at home.

Assessment:

Assessment is based on Practical Activities throughout the year.

Course Fee: $25

Back To Top


 

On top of the above subjects offered Maitland High School also participates in many national competitions. It's a fantastic opportunity for students to challenge themselves, learn valuable computational skills and bolster their resume.